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Oh Hell, sometimes known as "Get Fred" is an incredibly addictive card game based on taking tricks (see "Tips"). Why the name? It makes you curse. A lot. You have been warned.
Steps
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1Learn the following rules and order of the game: Each round, the dealer deals a certain number of cards (from a full deck, jokers removed) to all the players, including himself. One card is dealt in the first round, two in the second, three in the third, etc.
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2After dealing, the dealer takes the remaining deck and cuts it. The suit of the card he draws becomes trump (see below) for that round.[1]Advertisement
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3Starting with the player to the left of the dealer, players begin to bid how many tricks they can take. A player may bid any number between zero and the number of cards dealt that round. The dealer records the bids on a score sheet. When it comes his turn to bid, he may not bid so that the sum of the bids of all the players is exactly equal to the number of cards dealt. If the sum of the bids is exactly equal to the number of cards, there is a chance that there will be no loser.[2]
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4The player to the left of the dealer plays first. All subsequent players must follow suit (see below). The player who wins the trick leads the next hand, if there is one.[3]
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5Once all cards have been played, the dealer tallies up the score. If a player takes the exact number of tricks he bid, he receives 10 points, plus the number he bid. For example, if Jane bid 0 and took 0 and Ricardo bid 5 and took 5, Jane's score would be 10 and Ricardo's would be 15. If a player takes any other number of tricks, he receives no points. For example, of Hilda bid 3 but took 2, and Naomi bid 1 but took 3, both would receive a score of 0.[4]
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6The player to the left of the dealer deals the next round. One more card is dealt.
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7The game continues until the cards can no longer be divided equally among all the players, or until someone reaches a score of 100.
Community Q&A
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QuestionMust you always follow the suit played before you?Quilter gardenerCommunity AnswerYes, if you can. If not, then you can sluff a card you know you can't win.
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QuestionCan I use two decks of cards when playing Oh Hell?Community AnswerYes, although we've played a single deck with up to nine players with good fun.
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QuestionWhen playing with six players, how many decks do you need?Community AnswerJust one deck (minus the Joker). You only deal an equal number of cards to each player. First deal and play with one card, then 2, then 3, etc., each time shuffling all the cards until you deal 8 to each player (52 cards divided by 6 players=8). The rules here say the first to 100 points wins, but I like to go back down from 8, then 7, etc. until we're at 1 card again. Doing so makes for a longer game.
Warnings
- This game can make you really angry and really competitive.⧼thumbs_response⧽
References
- ↑ https://www.trickstercards.com/home/help/HowToPlay.aspx?file=oh-hell-basics.html
- ↑ https://www.pagat.com/exact/ohhell.html
- ↑ https://cardgameheaven.com/oh-hell/
- ↑ https://www.trickstercards.com/home/help/HowToPlay.aspx?file=oh-hell-basics.html
- ↑ https://www.theguardian.com/lifeandstyle/2008/nov/22/rules-card-games-oh-hell
About This Article
The objective of the card game Oh Hell is to earn points by taking the exact number of tricks per round that you initially guessed you would. The game is best played with 4-6 players. To begin each hand, an equal number of cards is dealt to each player. You should not deal out all the cards since you need a few remaining cards each round. For a 4 player game, you could start with 12 cards per person while for a 6 player game you could start with 8 per person. The top card from the remaining deck is flipped over, with the suit of the card becoming the trump suit. After studying their cards, each player says the number of tricks they believe they’ll win that round. Write down each person's bet for reference. Then, the player to the left of the dealer plays a card, which will be the leading suit. Play proceeds around the circle with all subsequent players following suit, meaning they play a card of the same suit (hearts, diamonds, clubs or spades) as the person who led the round. To take a trick, you must play the highest value card of the round. Aces are worth the most and 2’s the least. If a player does not have any cards of the suit that led, they can play a card of a different suit. Cards of the trump suit automatically beat cards of any other suit. For example, if the first card played in a round was a 10 of hearts, each subsequent player must play a heart. If a player does not have hearts in their hand, they may play a card of any suit. You cannot win the trick if you play a different suit from the one that led unless you play a card of the trump suit. If the trump suit is clubs, a club will be beat any hearts played in the round regardless of their value. If more than one person plays a club, the player with the highest club wins the trick. The player who wins the trick leads the next trick. The round ends when players have no more cards in their hand. Players are awarded 1 point for each trick they win during a round plus 10 points if they won exactly the number of tricks they bid. The person to the left of the dealer becomes the new dealer for the next round, deals the cards, and flips up the top card from the remaining deck to choose the new trump suit. Each successive round is played with one card less per hand than the previous round. The final round is played with one card. After the last round, the player with the most cumulative points wins.