Hand and Foot is a fun game to play around the campfire that plays like a mix of Solitaire and Jack Change It. However, with every veteran of Hand and Foot comes slight variations on the rules, so don't be afraid to change or experiment with the rules laid out below if it'll accommodate another player.

Part 1
Part 1 of 3:

Dealing the Cards

  1. 1
    Gather a full deck of 52 cards for each player. The total amount of cards used in a typical Hand and Foot game can exceed 150. A general rule of thumb is to have as many decks as there are players in the game.[1] Once you have all the decks, place them in a pile in the middle in the middle of the table. This central pile of cards is now referred to as the 'stack.'
    • Hand and Foot works best with 2-6 players. Anything beyond 6 players can become unwieldy.
  2. 2
    Shuffle the stack. Separate the stack of cards in the middle of the table and give a stack to each player. Each player should shuffle that stack as thoroughly as they can. Once every player has shuffled their stack, place the cards back into the stack in a random order.
    Advertisement
  3. 3
    Take a group of cards from the deck, aiming for 22. Each player in turn should grab a pile of cards from the central stack, aiming for 22 cards total. If they manage to grab precisely 22 cards, they immediately receive 300 points.
    • If the player did not get 22 cards, add or discard as many cards from the selected pile into the central stack until you reach 22.[3]
  4. 4
    Deal the Hand and Foot decks, 11 cards in each. With the pile of 22 cards that each player now has, they should deal them face-down into 2 piles of 11 cards. Still face-down, the player should then assign 1 of the decks as a 'Hand' deck and the other their 'Foot' deck. [4]
    • Once you have your Hand and Foot decks, you're now ready to begin the game.
  5. Advertisement
Part 2
Part 2 of 3:

Understanding Melds

  1. 1
    Understand that the aim of the game is to get rid of your cards. Now that you have your Hand and Foot decks (each totaling 11 cards), pick up your Hand deck and look through the cards. Your goal is to get rid of the Hand deck, then the Foot Deck, using a technique called 'Melding.'[5]
  2. 2
    Learn the card values. Each card in Hand and Foot has a different point value.
    • The following cards are 'Wild cards.' Jokers are worth 50 points. Aces and 2's are worth 20 points.
    • The rest of the cards are 'Natural cards.' 8's through Kings are worth 10 points. 4's through 7's are worth 5 points. A black 3 is worth -5 points. A red 3 is worth -300 points.
  3. 3
    Look through your Hand deck for any 'Clean' melds. A meld is a group of cards as few as 3 or as many as 7 total. A 'Clean meld' is a meld that is made up of only natural cards, regardless of suit, as long as it meets a minimum point threshold (this is explained in a later step). If you have 3 to 7 natural cards in your hand and can meet the minimum point threshold, you can play a 'Clean meld.'[6]
    • At the end of the game, natural melds are worth more points.
    • A completed natural meld make up 'Red Piles.'
    • A clean meld is only legal when it meets a minimum point threshold. Each round in a game of Hand and Foot has an increasing point threshold to meet. Clean melds are easier to play at the start of a game of Hand and Foot.
  4. 4
    Search through your Hand deck for any 'Dirty' melds. A dirty meld is a group of 3 to 7 cards that contains both natural and wild cards and meets the minimum point threshold for the round. It doesn't matter what suits the cards are in. For example, if you have 2 natural cards in your hand and 1 wild card, you can construct a 3 card dirty meld.[7]
    • At the end of the game, dirty melds are worth less points than clean melds.
    • A completed dirty meld makes up 'Black Piles.'
    • Because dirty melds are easier to play, usually it's wise to save these plays for later in the game.
  5. 5
    Learn the minimum point thresholds for a play. To play a meld in a round of Hand and Foot, the cards that make up the meld must exceed a certain point value. A traditional game of Hand and Foot is made up of 4 rounds.[8]
    • In round 1, the point value must exceed 50.
    • In round 2, the point value must exceed 90.
    • In round 3, the point value must exceed 120.
    • In round 4, the point value must exceed 150.
  6. Advertisement
Part 3
Part 3 of 3:

Playing the Game

  1. 1
    Draw and discard cards at the start of the turn. The person to the left of the dealer begins the game. With their Hand deck, they must draw 2 cards from the stack and add it to their Hand deck. Then, they get to discard 1 card from the Hand deck into a discard pile.[9]
    • Remember, the aim of the game is to get rid of all your cards. Try to construct a meld every turn you can so that your hand is shrinking as a round goes on.
  2. 2
    Begin constructing melds for points from the Hand. Look through your hand for clean or dirty melds using a total of 3 to 7 cards total. Remember that in round 1 the total point value of a meld must exceed 50 points. Place your meld face up on the table to play it.[10]
    • If possible, you can use multiple melds in a single turn to meet the minimum point threshold. Keep the melds on the table as you'll need to assign point values to them later.
    • Once you have made your play the player to the left of you begins.
  3. 3
    Move on to the Foot deck by getting rid of the Hand deck. As the round continues, try to get rid of all the cards in your Hand deck by using a combination of melds and the discards. Once you get rid of your Hand deck, you can pick up your Foot deck.[11]
  4. 4
    End the round if you're ahead by constructing melds and discarding. Generally, if you can end the round the fastest you should do so. With your Foot deck in hand, continue to use melds and discards to get to the end of the round. The round ends when a single player has no cards left.[12]
  5. 5
    Tally up the scores at the end of the round. Once a single player gets rid of all their cards, the round ends. Place a red token on any clean melds and a black token on any dirty melds (red and black poker chips, pieces of paper, card, or anything that is red or black can be used as tokens). Now, begin to tally up the score of the melds and the cards played in the melds.[13]
    • Each red pile is worth 500 points. Each black pile is worth 300 points.
    • Tally up the individual card values that constructed the melds as well.
    • Once you have your total score, keep it to the side and continue into round 2.
    • Put all the cards back into the central stack and reshuffle.
  6. 6
    Play 3 more rounds and tally your score. The game plays similarly round to round, the only difference being the minimum point threshold required to play a meld in each round. Once you have finished 4 full rounds, count up the total score of each round. Whoever has the highest score overall, wins the game.
  7. Advertisement

Community Q&A

  • Question
    How do we play with 5 people?
    Paige Hoy
    Paige Hoy
    Community Answer
    It's about the same as playing with any other number of players, you'll just need more cards.
  • Question
    Can I print out the rules for the Hand and Foot card game?
    Community Answer
    Community Answer
    Yes you can. Go to the share button and scroll down until you see where it says "print". Or, turn it into a PDF first so you can control how many pages print out.
  • Question
    Can I pass in a turn by not discarding?
    Community Answer
    Community Answer
    No you must discard to end your turn. Unless all your cards can be played, then you would be "floating".
Advertisement

Things You'll Need

  • Several decks of cards
  • Red and black tokens.


About This Article

wikiHow Staff
Co-authored by:
wikiHow Staff Writer
This article was co-authored by wikiHow Staff. Our trained team of editors and researchers validate articles for accuracy and comprehensiveness. wikiHow's Content Management Team carefully monitors the work from our editorial staff to ensure that each article is backed by trusted research and meets our high quality standards. This article has been viewed 129,881 times.
77 votes - 89%
Co-authors: 3
Updated: November 20, 2021
Views: 129,881
Categories: Card Games
Article SummaryX

Hand and Foot is a fun card game where players try to get rid of all of their cards first and score the most points over 4 rounds. To play Hand and Foot, you’ll need 5 standard card decks with the jokers included. Shuffle all of the cards together and deal 11 cards to each player. These cards are referred to as the “hand,” and players should pick them up and look at them. Deal a second set of 11 cards to each player. These cards are referred to as the “foot,” and players must keep them face down until they play all of the cards in their hand. Place the rest of the cards in the center of the playing area to create the stock pile. Turn the top card on the stock pile face up—if it’s a red 3, 2, or joker, place it back into the pile and draw another card. The player to the left of the dealer goes first. Players are trying to get rid of all of the cards in their hand and foot first, and they do that by playing them in melds. Melds are any 3-7 cards of the same rank. Jokers and 2s are wild. When a player plays a meld, they also score points by adding up the point value for each card in the meld. Threes through 7s are worth 5 points, 8s through kings are worth 10 points, aces and 2s are worth 20 points, and jokers are worth 50 points. In each round of the game, there’s a minimum point threshold that a meld must meet in order to be played on the table: 50 points in round 1, 90 points in round 2, 120 points in round 3, and 150 points in round 4. For example, in round 1, a player can’t play a meld on the table unless the cards in that meld add up to at least 50 points. Melds that contain only natural (non-wild) cards are called “clean” melds, and melds that contain a mix of natural and wild cards are called “dirty” melds. At the beginning of a player’s turn, they draw 2 cards from the stock pile. Then, they can play any melds in their hand on the table, or they can play off of another meld that’s already been played. Any meld on the table is open to all players until it reaches 7 cards, at which point it becomes a “closed pile” and can no longer be played off of. Players score points whenever they close a meld. A closed clean meld, called a “red book,” is worth 500 points. A closed dirty meld, called a “black book,” is worth 300 points. Once a player has played all of the cards in their hand, they pick up their foot and use those cards moving forward. Play continues clockwise around the table until one player runs out of cards first and ends the round. Everyone tallies up their scores for that round, then the next round begins. Whoever has the highest score after 4 rounds wins the game! Keep reading to learn how to score points in Hand and Foot!

Did this summary help you?
Advertisement