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Two-look OLL (Orientation of the Last Layer) is a part of the CFOP (Cross, First 2 Layers, Orientation, Permutation) method used by most speedcubers. Two-look refers to the technique of doing this maneuver in two parts, which gives you 11 algorithms to learn, as opposed to the 57 algorithms for traditional OLL. The goal of OLL is to make sure the last face is complete. This does not mean the cube is solved, as the last layer is still scrambled. After you have done OLL, you must do PLL (Permutation of the Last Layer) to completely solve the cube.[1]
Steps
Making the Cross on Top
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1Hold the cube so the unsolved face is on top. Most people start with white, so their last face will be yellow, which we will use in this how-to. If you see yellow, but your unsolved face is e.g. blue, just replace yellow with blue.
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2Look at your cube and determine which scenario you have. Below are how the unsolved face looks from above, for each of the four possibilities. The yellow squares indicate that they are already the right colour, the white squares could be any other colour. The corners could also be yellow, but that doesn't matter (for now, at least). The bottom side is the side facing you.
- These are the possibilities:
- The Dot
- The Hook
- The Bar
- The Cross (the ideal scenario)
- Below is the solution for each case, find the one you have and follow the instructions. If you already have a cross, proceed with the next part: solving the corners. Note that one or more corners may or may not be solved. This doesn't affect the following steps.
Advertisement - These are the possibilities:
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3Keep holding the unsolved face on top unless specifically stated otherwise.
Getting the Cross from the Dot
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1Hold the cube any way you look, as long as the unsolved face is on top.
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2Apply the following algorithm: F R U R' U' F' f R U R' U' f'. This should give you a cross on top, now you're ready to go to the next part: solving the corners.
Getting the Cross from the Hook
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1Hold the cube so one "leg" of the hook is pointing right and the other pointing towards you.
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2Apply the following algorithm: f R U R' U' f'. This should give you a cross on top, now you're ready to go to the next part: solving the corners.
Getting the Cross from the Bar
Solving the Corners
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1Hold the unsolved face on top.
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2Look at your cube and determine which scenario you have. This is how the unsolved face looks from above. The yellow squares indicate that they are already the right colour, the white squares could be any other colour. A line on the side of a square means that yellow is not on top, but on the side. The bottom side is the side facing you.
- These are the possibilities:
- The Sune
- The Anti-Sune
- The H
- The Pi
- The Headlights
- The Chameleon
- The Bowtie
- Below is the solution for each case, find the one you have and follow the instructions
- These are the possibilities:
-
3Keep holding the unsolved face on top unless specifically stated otherwise.
Solving the Corners from the Sune
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1Hold the cube so the one solved piece is in the bottom left corner.
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2Apply the following algorithm: R U R' U R U2 R'
Solving the Corners from the Anti-Sune
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1Hold the cube so the one solved piece is in the top left corner.
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2Apply the following algorithm: R' U' R U' R' U2 R. The entire last faced should be solved now.
Solving the Corners from the H
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1Hold the cube so two yellow corners point toward you and the other two away from you.
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2Apply the following algorithm: F R U R' U' R U R' U' R U R' U' F'.
Solving the Corners from the Pi
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1Hold the cube so two corners point to your left, one toward you, and one away from you.
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2Apply the following algorithm: R U2 R2 U' R2 U' R2 U2 R.
Solving the Corners from the Headlights
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1Hold the cube so two corners point towards you.
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2Apply the following algorithm: R2' D R' U2 R D' R' U2 R'
Solving the Corners from the Chameleon
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1Hold the cube so one yellow piece points away from you and the other points towards you. Both pieces must be on the left side.
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2Perform the following algorithm:r U R' U' r' F R F'.
Solving the Corners from the Bowtie
References
- ↑ https://en.wikipedia.org/wiki/CFOP_method
- Videos provided by Houdini