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Chapter 6

Technology in the Classroom

Book Version 1
By Boundless
Boundless Education
Education
by Boundless
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Section 1
EdTech
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Defining Education Technology

Educational technology aims to improve educational performance by creating, using and managing technological resources in the classroom.

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Advantages of Using Technology in the Classroom

There are many benefits of technology in the classroom, especially as students are becoming increasingly digitally literate.

Section 2
EdTech Techniques in Practice
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Flipped Classroom

Flipped classroom reverses the typical classroom model, assigning readings and lectures at home and activities during class time.

Gamification in Education

The term gamification refers to the process of employing game mechanics and aesthetics to non-game environments. Gamification is a technique intended to leverage inclinations toward competition, achievement, status, and self-expression. Game-based learning blends learning with gamified elements.

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Virtual Classrooms

A virtual learning classroom, or online education, is an e-learning education system based on the web.

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Blended Learning

Blended learning is an education program in which a student learns at least in part through online delivery of content and instruction.

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Adaptive Learning

Adaptive learning is an educational method which uses computers as interactive teaching devices.

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Digital Storytelling

Digital stories may be used as an expressive medium within the classroom to integrate subject matter with extant knowledge and skills from across the curriculum.

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Creating Online Portfolios

Using online portfolios can help students master digital technology, encourage independent learning, and can have long-term academic and professional benefits beyond the classroom environment.

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MOOCs

A massive open online course (MOOC) is an online course aimed at unlimited participation and open access via the web.

Section 3
Social Media
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Social Media in the Classroom

In recent years, social media in the classroom has become a valuable pedagogical medium.

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Pinterest for Teachers

Pinterest is a photo-sharing website that allows users to create and manage theme-based image collections such as interests and hobbies.

YouTube for Teachers

YouTube can be an effective tool for teachers in the classroom.

Section 4
Gadgets in the Classroom
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Interactive Whiteboards

An interactive whiteboard (IWB), is a large interactive display that connects to a computer.

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Tablets

Using iPads in the classroom has provided educators with the ability to create learning opportunities beyond a school environment.

Section 5
Learning Management Systems
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Using a Learning Management System

A Learning Management System is a software application for the administration, documentation, tracking, reporting and delivery of e-learning education courses.

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Technology in the Classroom
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