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 Volume 1: 
          No. 3, July 2004 
TOOLS & TECHNIQUES 
The VERB™ Campaign Logic
    Model: A Tool for Planning and Evaluation
Marian Huhman, PhD, Carrie Heitzler, MPH, Faye Wong, MPH, RD
Suggested citation for this article: Huhman M,
    Heitzler C, Wong F. The VERB™ campaign logic model: a tool for planning
    and evaluation. Prev Chronic Dis [serial online] 2004 Jul [date
    cited]. Available from: URL: http://www.cdc.gov/pcd/issues/2004/ 
    jul/04_0033.htm.
     
Abstract
The VERB 
    campaign uses a logic model as a tool to share information, to facilitate 
    program planning, and to provide direction for evaluation. Behavior change 
    and communication theories are incorporated to help hypothesize how behavior 
    change might occur. Evaluation of the campaign follows the process of the 
    logic model. The elements of the logic model are described and further 
    explanation “pops up” as the reader rolls over the graphic of the logic 
    model. 
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Introduction
A logic model is a picture of how planners think their program is going to
    work. It is a systematic, visual way to present the elements of a project
    and its desired outcomes. Also called a program’s “theory of action,”
    the logic model expresses not only the obvious components, such as the
    program’s activities, but also the underlying assumptions and theoretical
    framework of the program’s interventions (1). Throughout the life of  VERB™
    (2), the logic model has been a tool for campaign planners to communicate
    with stakeholders, participating creative agencies, and evaluators. As a
    road map that guides campaign planning, message development, and outcome
    evaluation, the logic model has changed as the strategy of VERB has evolved
    in response to research and results from VERB’s evaluation. Here we
    describe the elements of the VERB logic model, summarize key theories that
    have influenced its development, and link evaluation activities to the
    components of the model. The reader can scroll through the graphic of the
    logic model for additional information on the model’s components. 
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Elements of the Model
  
[ View enlarged image
    and descriptive text ] 
When mapping out an activity, it is often best to start with the desired
    destination. For VERB, the destination is expressed in the model under the
    heading of Long-Term Outcomes by the statement of broad
    vision, All youth leading healthy lifestyles, and specific mission, To
    increase and maintain physical activity among tweens (children aged nine to
    13 years). The Congressional language that appropriated funding for VERB
    included the words of the vision statement. Campaign planners selected
    physical activity and the tween age group as VERB’s focus to reach the
    vision. The endpoint of the logic model, the box titled Reduction in
    chronic diseases, reflects the desired long-term impact of VERB’s
    vision, an outcome that is broader than the scope of VERB and that will take years to realize. Nonetheless, 
    the goal of tweens 
    engaging in and maintaining physical activity is within reach of the planned five years of the VERB
    campaign and will affect the development of chronic diseases as children
    age into adulthood (3). 
Inputs
 The
    logic model reads from left to right, beginning with Inputs,
    or fundamental resources, to the campaign. These inputs include 
    Consultants (experts in marketing, youth physical activity, and 
    evaluation), organizational resources such as project Staff, and the Research & 
    Evaluation infrastructure at the Centers for Disease Control and
    Prevention (CDC). Contractors represent a major input and include
    general-market creative and public relations agencies,  creative
    agencies specializing in ethnic markets, and an evaluation contractor. Community 
    Infrastructure is
    an input that expresses the importance of context for the child’s
    engagement in physical activity. Partnerships provide an essential
    resource for guiding, supporting, and extending the reach of the VERB
    campaign. 
Activities
Activities are the products that result from the project’s inputs. As a media
    campaign, VERB  focuses on both paid and donated Advertising in the 
    form of television and radio commercials, print advertisements, and out-of-home
    ads (e.g., billboards, mall kiosks). Important Promotions
    include special events, in-school promotions, contests, and sweepstakes.
    VERB hosts three Web sites, one each for tweens, parents, and
    partners. Additionally, VERB provides and monitors information through 
    Public Relations
    activities. National & Community Outreach has been actualized by
    engaging partners such as the YMCA and Boys & Girls Clubs and by
    mobilizing community-based constituents whose goals are aligned with those
    of VERB. 
Short-term and mid-term outcomes
Tweens 
Activities lead to Short-Term Outcomes and then
    to Mid-Term Outcomes for both the tween and parent audiences.
    The first boxes, sometimes called proximal outcomes, relate to tween
    and parent awareness of the campaign brand and its messages. An
    underlying assumption of the VERB model is that individuals must first
    attain a high degree of awareness to achieve behavior change. Awareness for
    VERB begins with the VERB brand, the vehicle for message delivery. If a
    brand is created that is “cool” to the target, tweens will talk — or
    generate Buzz about the campaign and brand messages  — further heightening interest
    in the brand and the messages. 
VERB’s messages appeal to tweens’ needs to have fun, to enjoy themselves
    while being active with friends, and to have confidence that they can be
    physically active. These messages are linked to desired changes in how
    tweens experience physical activity in their lives, depicted in the next box
    of the logic model. Specifically, VERB aims to change tweens’ a) Subjective 
    norms (the belief that important referents approve or disapprove of a
    behavior); b) Beliefs, especially in the benefits of physical
    activity; c) Self-efficacy, or confidence about being physically
    active; and d) Perceived behavioral control,
    or how strongly tweens
    believe they can engage in physical activity even if there are barriers to
    overcome. 
    Proceeding to Mid-Term Outcomes for tweens, VERB planners
    believe that as tweens internalize the  benefits of physical
    activity, they will act on these beliefs by a) generating Positive buzz for 
    physical activity among tweens (now
    about physical activity, not just the VERB ads); b) enlisting support
    of parents to help them be physically active; c) going through a phase
    of intend[ing] to do physical activity; or d) going immediately to a long-term
    outcome of engage[ment] in physical activity. Some 
    children, especially younger children, may skip c) (intention) and go directly to
    engagement in physical activity because they are not deliberate in their 
    decision-making process, or parents may sometimes intervene prior to 
    intention. 
 Parents 
    For parents, short- and mid-term outcomes also begin with message awareness.
    VERB messaging for parents is meant to work differently, however, than it
    does for tweens. Because VERB must be kept genuine as a cool “by kids, for
    kids” brand, the brand is de-emphasized for parents. Parent-directed
    messages aim to affect how parents prioritize physical activity in their
    child’s life, giving the parents specific recommendations for physical
    activity for their child, helping them develop skills on how to verbally and
    nonverbally support their child’s physical activity, urging them to expect
    their child to be physically active, and, finally, encouraging parents to be
    physically active with their child. Campaign planners hypothesize that as
    parents internalize changes in Knowledge, Beliefs, and 
    Expectations,
    parents will support tween’s participation in physical activity,
    enhanced by tweens enlisting support from them. As depicted in the model,
    planners also expect that as parents prioritize their child’s physical
    activity needs, the parents, as well as other influencers of tweens (e.g.,
    coaches, teachers), will mobilize and advocate for physical activity. 
 VERB
    views parents and other influencers as important forces in helping to ensure
    that options and opportunities are available for children to be active. For
    children to engage in organized or free-time activities, they need teams,
    clubs, and safe and appealing places to be active. As depicted in the model,
    VERB perceives Activities of
    National & Community Outreach as essential to improving 
    Availability and access to organized and non-organized settings for physical 
    activity. VERB
    acknowledges that places to be active are part of the critical
    socioecological perspective that surrounds the campaign and affects its
    immediate and long-term success. 
Long-term outcomes
 The
    box Tweens engage in physical activity is framed by a double line to
    indicate that it is the primary distal outcome of the VERB campaign. This
    box represents a broad conceptualization of engagement in physical activity
    that ranges from inactive tweens doing at least something to minimally to
    moderately active tweens doing more; it also includes tweens trying a new
    activity. VERB ads seek to motivate the minimally active tween and to keep
    tweens in general interested in physical activity. Promoting new activities
    may be an important route for some tweens to experience the benefits of
    physical activity. As depicted in the logic model, intention may precede
    engagement; parent support and availability and access to physical activity settings 
    are important in facilitating tweens’ engagement in physical activity. 
Tweens
    being physically active is a necessary but not sufficient outcome of the
    VERB campaign. Thus, the double-lined box leads to the endpoint of the VERB
    campaign, the critical and sustained effect of VERB on tweens: Tweens
    maintain physical activity. VERB planners believe that for tweens to
    maintain physical activity, communities must sustain efforts to provide safe
    and appealing settings for tweens to be physically active, depicted by the
    arrow connecting the box Availability and access to organized and 
    non-organized settings for physical activities to
    the box Tweens maintain physical activity. 
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Theoretical Constructs
    Theories related to social marketing and behavioral change have played an
    important role in developing the logic model. Research in marketing,
    communication, and physical activity provided a theoretical structure for
    advising the creative agencies on developing the VERB messages and for
    helping evaluators hypothesize a model of change. The logic model’s boxes
    and directional arrows represent the underlying assumptions and the beliefs
    or theories about how children will change in response to VERB advertising.
    Below, we describe the theoretical framework that drives the VERB logic
    model. 
Branding theory
    Branding theory (4) posits that the target audience will develop a
    relationship with the brand that 1) begins with association with brand
    attributes, 2) builds affinity to those attributes over time, and 3) results
    ultimately in long-term loyalty to the brand. Hypothesized steps in building
    the VERB brand relationship include the following: 
- Association with an image that is cool, fun, and socially appealing.
      
 - Production of a positive affective response, such as “I like VERB”
        or “I want to be VERB,” and a positive cognitive response, such as
        “I think I can do [what is seen in the advertisement], too.”
      
 - Integration of these associations into the child’s identity: for
        example, “I am a cool, fun kid because I am a VERB kid.”
      
 - Evolution of the child’s beliefs — with repeated exposure —
        toward, for example, “I want to do X and I will try X because I am a
        cool, fun VERB kid.”
      
 - Motivation to change through the VERB brand  occurs because VERB
        supports the child’s existing motives, needs, aspirations, and values.
        The effect would be that the child  first juxtaposes VERB values
        with his or her own, and then shifts toward adopting the VERB motives,
        needs, aspirations, and values.
 
 
Support for these processes is provided by researchers with the truth™
    anti-smoking campaign, who have posited that through internalization of the
    “truth brand,” youth adopt self-images as a “truth teen” that
    lead to positive dispositions not to smoke (5). Similarly, VERB assumes that
    children will adopt behaviors portrayed in the ads that support a self-image
    of being physically active through a process known as  “identification”
    — how much children want to be like the people they see on television.
    Identification is associated with important antecedents to behavior change,
    such as expectations of benefits, and is especially salient with younger
    children (6). 
Message design
Theories of message design help explain the steps for building awareness of
    a brand like VERB. For example, if branding evokes a high level of interest
    and identification with the advertisement, then information processing
    theory, such as the Elaboration Likelihood Model (7), suggests that the
    child would be willing to exert more cognitive effort to pay attention to
    the ad, understand it, and actively process its message. Messages provoke
    active processing when the presentation of content is unusual, unfamiliar,
    or novel (8) — all key features of the VERB advertisements — and when
    there is a discrepancy between expectation and reality, such as with the
    “Paint the Town” VERB promotions in which a water tower is wrapped to look
    like a soccer ball. 
VERB
    campaign planners decided early on that VERB would be a positive campaign
    with advertising exclusively characterized by laughter, play, fun, and
    enjoyment of physical activity. Message designers believe that creating
    positive feelings in the child will lead to immediate, but also enduring,
    influence over later cognitive processing (9). Positive appeals are good at
    attracting attention; they invoke “approach” behaviors, meaning they
    make it more likely that the audience will be receptive to the forthcoming
    message. Monahan has asserted that positive appeals are more likely to be
    recalled, to change attitudes, and to lead to compliance with the desired
    behavior (9). Moreover, media campaigns that promote commencement of a
    desirable, positive behavior show larger effect sizes than cessation
    campaigns that attempt to extinguish a risky or undesirable behavior (10). 
Articulating how VERB would lead to change in physical activity behaviors
    was especially challenging because most health-related behavior change
    theories are still being tested for their applicability to children. Two
    theories, the theory of planned behavior (11) and social cognitive theory
    (12), have been used to plan or test interventions in children and were
    applied to VERB. The logic model incorporates elements of the two theories
    into boxes under Short- and Mid-Term Outcomes. 
Theory of planned behavior
The
    theory of planned behavior proposes that one can predict people’s
    intention to perform a behavior from the attitudes they hold toward that
    behavior, from a measure of their subjective norms, and from the control
    they have to perform the behavior (13). The theory proposes that intentions
    correlate with observed actions (14). A study of Canadian youth reports
    support for the association of norms, attitudes, and behavioral control with
    intentions to be physically active (11). 
Social cognitive theory
 While
    the theory of planned behavior is a personal-level theory, social cognitive
    theory emphasizes the interplay of intrapersonal factors, environment, and
    behavior (15,16). Intrapersonal factors have cognitive, affective, and
    biological aspects. Environmental factors encompass the immediate social
    environment, such as teachers, peers, and parents, in addition to physical
    environments, such as the presence and appeal of a backyard, driveway, or
    neighborhood. Principles of social cognitive theory that are especially
    applicable to child physical activity behaviors include 1) perceptions of
    the environment, knowledge, and skill to perform an activity; 2) others’
    observations of and reinforcement for activity trial; 3) beliefs about the
    likely outcomes of a behavior; and 4) the values that the child places on
    the outcome. In addition, self-efficacy (the confidence of the child to
    perform the behavior) is a critical part of the theory and has been shown to
    be an important prerequisite for the physical activity of children (17). 
Information processing theory
    Another theory that guided campaign strategists to manage expectations for
    the size of behavioral effects is McGuire’s hierarchical steps of
    information processing (18). McGuire’s model posits that the impact of
    persuasive communication is mediated by three broad stages of message
    processing: attention, comprehension, and acceptance. Attention depends on
    exposure and awareness; comprehension is predicated on understanding the
    message; and acceptance includes intention and, finally, behavior change. In
    McGuire’s model, because of the inherent variability in how people process
    media messages, a percentage of the audience is lost at each stage. Thus,
    high levels of exposure and awareness are needed to create measurable
    population effects. 
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Evaluation
 The
    logic model has been an important tool in bringing rigor and direction to
    VERB’s process and outcome evaluations. In the beginning stages of the
    campaign, the exercise of mapping how the program would work brought clearer
    vision and purpose to campaign efforts, which in turn eased the
    development of measurable objectives, making evaluation more efficient and
    productive. Every box of the logic model beyond the 
    Inputs section has been evaluated for process or outcome. For example, one of
    VERB’s major promotional events was evaluated with on-site intercept 
    interviews and a follow-up survey. In addition, VERB’s creative agencies use the VERB Brand
    Tracking Survey primarily to assess key features of the brand’s resonance
    with tweens. VERB’s staff use the tracking survey continuously to track the numbers of tweens who have an awareness and understanding of VERB and its messages. 
    They
    also use the survey to track multiple qualitative features like
    “wear-out” of commercials and to help modify the channels of VERB’s
    messages. 
The
    instruments that measure campaign outcomes reflect the constructs expressed
    in the Short- and Mid-Term Outcomes boxes. The primary outcome
    tool, the Youth Media Campaign Longitudinal Survey includes items that tap tweens’ perceptions of  social norms, self-efficacy, beliefs, and
    perceived behavior control. Survey items measure tweens’ intentions to be 
    active and perceptions of parental support as well as parental knowledge, 
    attitudes, and behavior. The survey also includes five measures of physical 
    activity behavior to evaluate the long-term outcomes of the campaign. (The 
    survey as well as other evaluation resources are available at
    
    http://www.cdc.gov/youthcampaign/research/index.htm.)  
Finally,
    a conceptual and practical benefit of a logic model is reinforcement of the
    idea among VERB program staff that projects like VERB represent a continuous
    process where results of evaluation are used to modify Inputs and Activities.
    To maximize impact of the VERB campaign on the physical activity levels of
    American tweens, VERB planners are continuously engaged in this feedback
    loop, responding to audience research data, the monthly tracking study, and
    the outcome evaluation to refine VERB messages and their delivery. 
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Summary
 The
    VERB campaign’s logic model is a learning and management tool that began
    long before the VERB brand existed. The logic model is a
    workhorse for the VERB campaign; it  serves as an effective tool for
    sharing knowledge among stakeholders, creative agencies, and program staff,
    
    contributes to more effective programming, and provides
    conceptual structure and practical direction for VERB’s evaluation. 
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Author Information
Corresponding author: Marian Huhman, PhD, VERB Campaign, Division of Adolescent and 
    School Health (DASH), National Center for Chronic Disease Prevention and Health Promotion 
    (NCCDPHP), Centers for Disease Control and Prevention, 4770 Buford Hwy NE, Mail Stop K-85, Atlanta, GA 30341. 
    Telephone: 770-488-6437. 
    E-mail: mhuhman@cdc.gov. 
Author affiliations: Carrie Heitzler, MPH, VERB Campaign, Division of Nutrition and 
    Physical Activity, NCCDPHP, CDC, Atlanta, Ga; Faye Wong, MPH, RD, VERB 
    Campaign, DASH, NCCDPHP, CDC, Atlanta, Ga.  
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