Online communities

(noun)

It is a virtual community that exists online and whose members enable its existence through taking part in membership ritual.

Related Terms

  • information system
  • weblog

Examples of Online communities in the following topics:

  • Online Communities

    • Online communities have changed the game for retail firms, as they have forced them to change their business strategies.
    • Online communities have also become a supplemental form of communication between people who know each other primarily in real life.
    • Online communities provide instant gratification, entertainment, and learning.
    • A lurker observes the community and viewing content, but does not add to the community content or discussion.
    • Online communities have changed the game for retail firms, as they have forced them to change their business strategies.
  • Education and the Global Perspective

    • It has also enabled indigenous communities to strengthen links to their traditional languages and cultures, a process that has also been linked to increased academic success.
    • Online learning gives students flexibility and choice in terms of what, when, and at what pace they learn.
  • Reviewing the Literature

    • Online resources make this process easier, but researchers must still sift through stacks in libraries.
  • Nonverbal Communication

    • Nonverbal communication is the process of communicating by sending and receiving wordless messages.
    • One example of nonverbal communication is the role of height in elections.
    • Nonverbal communication is the process of communicating by sending and receiving wordless messages.
    • Nonverbal communication can also include messages communicated through material items.
    • Ironically, nonverbal communication can also be found in speech.
  • Postponing Job Hunting

    • Job seekers need to begin to pay more attention to what employers and recruiters find when they do their pre-interview information gathering about applicants, according to this 2010 study by Microsoft, "Online Reputation in a Connected World."
  • Gender Differences in Social Interaction

    • Masculine and feminine individuals generally differ in how they communicate with others.
    • Generally speaking, feminine people communicate more and prioritize communication more than masculine people.
    • They avoid communicating personal and emotional concerns.
    • Feminine people tend to value their friends for listening and communicating non-critically, communicating support, communicating feelings of enhanced self-esteem, communicating validation, offering comfort and contributing to personal growth.
    • A communication culture is a group of people with an existing set of norms regarding how they communicate with each other.
  • Surveys

  • Role Theory

    • Example rules are gravity, topography, locomotion, real-time actions and communication.
    • Many MMORPGs (massively multiplayer online role-playing games) have real-time actions and communication.
    • Communication is usually textual, but real-time voice communication is also possible.
    • Certainly, users have developed techniques in the virtual world to communicate emotion.
    • Communities are born which have their own rules, topics, jokes and even language.
  • Community

    • The term community refers to a group of interacting people, living in some proximity, either in space, time, or relationship.
    • Members of a community have things in common, be it a shared geographic location or a shared interest.
    • In this work, Durkheim establishes two types of social communities that correlate with types of society.
    • People feel connected, as though they are a part of a community, because they are similar.
    • Diagram examples of geimeinschaft, gesellschaft, mechanical solidarity, and organic solidarity within your own community or communities, keeping in mind that these concepts cannot always be neatly separated
  • Virtual Worlds

    • Example rules are gravity, topography, locomotion, real-time actions and communication.
    • Many MMORPGs (massively multiplayer online role-playing games) have real-time actions and communication.
    • Communication is usually textual, but real-time voice communication is also possible.
    • Certainly, users have developed techniques in the virtual world to communicate emotion.
    • Communities are born which have their own rules, topics, jokes and even language.
Subjects
  • Accounting
  • Algebra
  • Art History
  • Biology
  • Business
  • Calculus
  • Chemistry
  • Communications
  • Economics
  • Finance
  • Management
  • Marketing
  • Microbiology
  • Physics
  • Physiology
  • Political Science
  • Psychology
  • Sociology
  • Statistics
  • U.S. History
  • World History
  • Writing

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