ecclesial community

(noun)

An ecclesial community is, in Roman Catholic terminology, a Christian religious group that does not meet the Roman Catholic definition of a "Church".

Related Terms

  • particular church
  • state churches

Examples of ecclesial community in the following topics:

  • The Ecclesia

    • Ecclesias are different from churches because they typically must compete with other religious voices in a community.
    • An ecclesial community is, in Roman Catholic terminology, a Christian religious group that does not meet the Roman Catholic definition of a church.
    • Although the word "ecclesial" itself stems from the Greek word for "church" or "gathering," ecclesias are not necessarily churches.
    • The Catholic Church applies the word "Church" only to Christian communities that, in the view of the Catholic Church, "have true sacraments in light of Apostolic succession" and that possess a priesthood and the Eucharist.
    • In Catholic canon law, a particular church is an ecclesial community headed by a bishop or an equivalent figure.
  • Nonverbal Communication

    • Nonverbal communication is the process of communicating by sending and receiving wordless messages.
    • One example of nonverbal communication is the role of height in elections.
    • Nonverbal communication is the process of communicating by sending and receiving wordless messages.
    • Nonverbal communication can also include messages communicated through material items.
    • Ironically, nonverbal communication can also be found in speech.
  • Online Communities

    • An online community is a virtual community that exists online and whose members enable its existence through taking part in membership rituals.
    • Online communities have also become a supplemental form of communication between people who know each other primarily in real life.
    • The idea of a community is not a new concept.
    • This definition for community no longer applies.
    • A lurker observes the community and viewing content, but does not add to the community content or discussion.
  • Gender Differences in Social Interaction

    • Masculine and feminine individuals generally differ in how they communicate with others.
    • Generally speaking, feminine people communicate more and prioritize communication more than masculine people.
    • They avoid communicating personal and emotional concerns.
    • Feminine people tend to value their friends for listening and communicating non-critically, communicating support, communicating feelings of enhanced self-esteem, communicating validation, offering comfort and contributing to personal growth.
    • A communication culture is a group of people with an existing set of norms regarding how they communicate with each other.
  • Role Theory

    • Example rules are gravity, topography, locomotion, real-time actions and communication.
    • Many MMORPGs (massively multiplayer online role-playing games) have real-time actions and communication.
    • Communication is usually textual, but real-time voice communication is also possible.
    • Certainly, users have developed techniques in the virtual world to communicate emotion.
    • Communities are born which have their own rules, topics, jokes and even language.
  • Community

    • The term community refers to a group of interacting people, living in some proximity, either in space, time, or relationship.
    • Members of a community have things in common, be it a shared geographic location or a shared interest.
    • In this work, Durkheim establishes two types of social communities that correlate with types of society.
    • People feel connected, as though they are a part of a community, because they are similar.
    • Diagram examples of geimeinschaft, gesellschaft, mechanical solidarity, and organic solidarity within your own community or communities, keeping in mind that these concepts cannot always be neatly separated
  • Virtual Worlds

    • Example rules are gravity, topography, locomotion, real-time actions and communication.
    • Many MMORPGs (massively multiplayer online role-playing games) have real-time actions and communication.
    • Communication is usually textual, but real-time voice communication is also possible.
    • Certainly, users have developed techniques in the virtual world to communicate emotion.
    • Communities are born which have their own rules, topics, jokes and even language.
  • Neighborhood

    • A neighborhood is a geographically localized community within a larger city, town, or suburb.
    • A neighborhood is a geographically localized community within a larger city, town, or suburb.
    • Neighborhoods are often social communities with considerable face-to-face interaction among members.
    • On another level, a community is a group of interacting people, living in some proximity.
    • The sense of community and formation of social networks comprise what has become known as social capital.
  • Language

    • Language may refer either to the human capacity for acquiring and using complex systems of communication, or to a specific instance of such.
    • Examples of languages that are specific systems of communication include English, French, and Mandarin.
    • Language may refer either to the specifically human capacity for acquiring and using complex systems of communication, or to a specific instance of such a system of complex communication.
    • Yet another definition sees language as a system of communication that enables humans to cooperate.
    • Languages, understood as the particular set of speech norms of a particular community, are also a part of the larger culture of the community that speaks them.
  • Gestures

    • A gesture is a form of non-verbal communication in which visible bodily actions communicate particular messages.
    • A gesture is a form of non-verbal communication in which visible bodily actions communicate particular messages, either in place of speech or together and in parallel with spoken words.
    • Gestures differ from physical non-verbal communication that does not communicate specific messages, such as purely expressive displays, proxemics, or displays of joint attention.
    • Gestures allow individuals to communicate a variety of feelings and thoughts, from contempt and hostility to approval and affection, often together with body language in addition to spoken words.
    • Gesturing is probably universal; there have been no reports of communities that do not gesture.
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