real-time web

(noun)

A set of technologies and practices that enable users to receive information as soon as it is published by its authors, rather than requiring that they or their software check a source periodically for updates.

Related Terms

  • l to the

Examples of real-time web in the following topics:

  • Trends in Social Media

    • Real-time and location-based web are key trends for marketers to understand as they try to develop image, create awareness, and increase sales.
    • At the forefront of emerging trends in social networking sites is the concept of real-time web and location-based web.
    • Real-time allows users to contribute content, which is then broadcast as it is being uploaded, a concept much akin to live radio and television broadcasts.
    • Twitter set the trend for real-time services, wherein users can broadcast to the world what they are doing, or what is on their minds within a 140-character limit.
    • Give examples of social media companies use for real-time and location-based web marketing
  • What a Project Needs

    • The web site may also serve as an administrative interface for other project tools.
    • You may be able to avoid a lot of the headache of choosing and configuring many of these tools by using a canned hosting site: an online service that offers prepackaged, templatized web services with some or all of the collaboration tools needed to run a free software project.
  • Introduction to Web Site

    • For our purposes, the web site means web pages devoted to helping people participate in the project as developers, documenters, etc.
    • Note that this is different from the main user-facing web site.
    • From a technical point of view there is not much to say about setting up the project web site.
    • Configuring a web server and writing web pages are fairly simple tasks, and most of the important things to say about layout and arrangement were covered in the previous chapter.
    • Nonetheless, to save time and effort, people often prefer to use one of the canned hosting sites.
  • Conclusion: Implications for Teaching and Learning

    • Teaching for conceptual change is not an easy process; it is more time-consuming than traditional, rote teaching methods.
    • Concept maps allow students (and the instructor) to see how their conceptions change over time.
    • WISE (Web-based Integrated Science Environment, located at http://wise.berkeley.edu) is a free Web-based learning environment where students examine real-world evidence and analyze current scientific controversies.
    • Students can take notes, discuss theories, and organize their arguments using the Web browser.
    • Teachers may explore new projects and grade students' work on the Web.
  • Glossary of Common CMC Terms

    • BBSs were the precursors to the modern World Wide Web.
    • Blog – Is a weblog or a web application which contains periodic time-stamped posts on a common webpage.
    • IM – Instant Messaging is a conversation that happens in real-time.
    • Wiki – is a web application that allows users to add content, as on an internet forum, but also allows anyone to edit the content.
  • Food Chains and Food Webs

    • A food web describes the flow of energy and nutrients through an ecosystem, while a food chain is a linear path through a food web.
    • Both energy and nutrients flow through a food web, moving through organisms as they are consumed by an organism above them in the food web.
    • Each organism within a food web can be classified by trophic level according to their position within the web.
    • As all ecosystems require a method to recycle material from dead organisms, most grazing food webs have an associated detrital food web.
    • For example, in a meadow ecosystem, plants may support a grazing food web of different organisms, primary and other levels of consumers, while at the same time supporting a detrital food web of bacteria, fungi, and detrivorous invertebrates feeding off dead plants and animals.
  • Virtual Classrooms

    • A virtual learning classroom, or online education, is an e-learning education system based on the web.
    • It typically uses Web 2.0 tools for 2-way interaction, and includes a content management system.
    • In synchronous systems, participants meet in "real time", and teachers conduct live classes in virtual classrooms.
    • Economize on the time of teaching staff, and the cost of instruction.
    • Provide instruction to students in a flexible manner to students with varying time and location constraints.
  • Project-Based Learning in Kayla's situation

    • Kayla created a learner-centered environment by empowering the learners with options to choose their topics and contexts, to work collaboratively and to provide rich feedback in evaluating authentic tasks that reflect real-world issues.
    • In the planning stage, learners chose their topics for designing and delivering effective web-based instruction.
    • A web communication technologies group, for example, may decide to list the features of effective communication tools and discover potential situations to implement them.
    • In the creation stage, learners built their own web-based instructions.
    • In the processing stage, the learners' reflective discussion allowed them to analyze and share their learning experience as they constructed their web-based instruction.
  • Digital Surveys

    • An example of a digital survey is a ten minute survey that would typically be written for in person use, but has been adapted to be more streamlined and web-friendly.
    • By asking what people think of a movie trailer immediately after the trailer is released, digital surveys can conduct market research in real-time.
    • Since data is collected into a central database, the time for analysis is substantially reduced.
  • Researching Using Digital Media

    • Market research is increasingly making use of developments in Web 2.0 technologies and online communities.
    • Brands also benefit from online communities by having them on-hand to respond to questions, test hypotheses and observe trials in real-time.
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