creativity

Psychology

(noun)

The quality or ability to invent something.

Related Terms

  • lateral thinking
  • counterfactual
Management

(noun)

The quality or ability to create or invent something.

Related Terms

  • innovation

Examples of creativity in the following topics:

  • Notes

    • Creativity: find it; promote it - National Curriculum in Action: http://www.ncaction.org.uk/creativity/
  • Advertising Strategy v. Creative Strategy

  • The Creative Brief

  • Creative Team Jobs

  • The "Creative Concept"

  • Introduction

    • Creativity - a magical talent, a sign of intelligence, or a skill to learn?
    • The purpose of this chapter is to shed light on the concept of creativity and its implications for teaching and learning.
    • Within the concept of creativity, we provide a portrait of what creativity may look like, a definition of creativity, an overview on some creative-thought models, and discussion of how the models and definition fit the introductory example of creativity.
    • In addressing the implications for teaching and learning, we offer an example of creativity in the classroom followed by a discussion of targeted strategies for teaching towards creativity in the classroom.
    • This is a narrated PowerPoint summary of this -Enhancing Creativity in the Classroom- chapter.
  • References

    • How to kill creativity.
    • Handbook of Creativity.
    • Creative cognition.
    • Handbook of creativity.
    • Enhancing creativity.
  • Creativity

    • Creative thought is a mental process involving creative problem-solving techniques and the discovery of new ideas or concepts, or the formation of new associations of existing ideas or concepts.
    • Studies of creativity cover everyday creativity, or daily creativity that we all experience; exceptional creativity, such as those with talents in music, art, literature, etc.; and artificial creativity, such as creating programs and computer-based technologies that can 'think' on their own.
    • Counterfactual thinking is viewed as an example of everyday creative processes.
    • In Wallas' stage model, creative insights and illuminations may be explained by a creative process consisting of five stages:
    • A modern model of creativity, proposed in 1992 by Finke and his colleagues, is the Geneplore Model, which states that creativity takes place in two phases:
  • Creative Commons "Share-Alike" License

    • Boundless content is shared on our website under the Creative Commons "share-alike" license.
    • Creative Commons is a nonprofit organization that enables the sharing and use of creativity and knowledge through free legal tools.
    • The Creative Commons licenses enable the sharing and use of creativity, knowledge, and content in a structure that is accessible to the general public, not just copyright lawyers.
    • Creative Commons has revolutionized the process of sharing information.
    • This is the most restrictive Creative Commons license.
  • Using Creative Commons Licenses

    • Creative Commons licenses are based on but do not replace copyrights.
    • These tools give a simple, standardized way to grant copyright permissions to the creative work of individuals, companies, and institutions.
    • Users can use a Creative Commons search to yield results that fall under certain Creative Commons license.
    • Creative Commons images can also be searched for in this manner.
    • There are various Creative Commons licenses that must be understood in order to legally distribute, copy, and share material:
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